It also doesn’t help that the graphics all seem to blend into one another, making targets ridiculously difficult to even see. It’s sloppy, lacking in strategy, and the in-game camera is so bad that you can’t focus on anything. The combat “system” in this game is a joke. Combat invariably involves running around in a circle, hammering the trigger and simply hoping you’ll hit something, interspersed with hitting “A” to recover your health when you invariably get shot to death. There is also no targeting system and you use the right trigger to perform melee attacks. You get shot to ribbons in seconds and often have no way to avoid the masses of bullets and explosives that come your way. As a hack-and-slash game, you are basically armed with a stick against an army with guns. As a third-person-shooter, it lacks a cover system or even a basic way to improve your targeting, and the character is set way too far left of the screen for no reason whatsoever. Whichever race you pick, one thing is constant - this game’s combat is a total mess. The blue goons do get one machine gun, but it runs out of ammo so quickly it’s not worth using most of the time. Na’vi get a selection of spears, knives and clubs against mechanical suits, machine guns and grenade launchers. You’d think that playing as the Avatar franchise’s big mascot would be the superior option, but apparently it isn’t. As a Na’vi, you gain the special ability to be terrible at everything. As a human, you have access to vehicles, turrets, and all sorts of advanced weaponry. These two paths ultimately affect how you spend the rest of the game and turn it into a shooter or a hack-and-slash. Long story short - you soon uncover that the RDA is evil, so you must choose between the Satanic humans or the Saintlike Na’vi. In Avatar: The Game, the player character starts as an RDA soldier that can bond with an avatar. Humans can insert their consciousness into an avatar so that they look like a Na’vi and go undercover. In any case, avatars are the result of DNA manipulation in which an empty body resembling a Na’vi is created synthetically. The only barely-original hook is the “avatar” in question, and even that feels done before. This is basically a sci-fi premise written with a stencil. The human RDA Corporation is corrupt and greedy, commiting atrocities and claiming that the alien Na’vi race is bloodthirsty and savage, when of course they’re actually peaceful and innocent lambs. Rather than do anything interesting and perhaps try to create a story that is not so black-and-white, Avatar‘s premise is incredibly lazy and something we’ve seen a million times before. Avatar is yet another “humans and technology are evil while aliens are an allegory for black people” story, one that missed the boat ever since District 9 pipped it to the post. It looks incredibly original and unique - but the visual aspect is the only thing original about this story. James Cameron’s Avatar revolves around a conflict between humans and aliens on the wild and untamed planet of Pandora. James Cameron’s Avatar: The Game (PC, Wii, PS3, Xbox 360 )
Ubisoft Montreal made a videogame solely to coincide with the release of a major movie.
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So, what did Ubisoft Montreal do with this playpen of creativity, this ticket to take an upcoming movie and produce a videogame that truly stands out as an amazing counterpart to Cameron’s original vision?
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Ubisoft Montreal had free reign to do whatever they wanted in the Avatar universe, crafting its own unique adventure on Cameron’s lush and verdant world of Pandora. James Cameron himself said that this videogame was not simply based on his movie - it was part of the experience. Avatar: The Game, however, is supposed to be different.
Videogames made solely to coincide with the release of a major movie tend to be terrible - rushed, lazy, and made with little to no care by studios who are just doing the bare minimum required to get paid.